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Pokemon at Home

Pokemon at Home

← Return to Pokemon at Home

Devlog

  • Devlog 6 - Green
    December 14, 2024 by elentiyafireheart
    Implement an Achievement/Trophy feature. Add an in-game Achievement screen you can open from a pause menu in the Overworld. The screen should show Locked and Unlocked Achievements, with descriptions o... Continue reading
  • Devlog 5 - Green
    December 14, 2024 by elentiyafireheart
    Inventory Management: Prototype the inclusion of a drag-and-drop Item-slot system in the game, similar to the kind used in Diablo 2 or Minecraft. You do not need to finish the system, just show the ab... Continue reading
  • Devlog 2 - Green
    December 14, 2024 by elentiyafireheart
    Overworld and Menu: Using Tilemaps, & Tile Palette, paint an Overworld Scene. This is the place players walk when not in an Encounter. Using URP and 2D lighting, add 2D lights. Using Tilemap Colliders... Continue reading
  • Devlog 1 - Green
    December 14, 2024 by elentiyafireheart
    Project Setup: Set up a GitHub repository and Organization for the project, and start a 2D URP Unity Project. Source and import your own assets into a new scene for your game, add a Player Character S... Continue reading
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