Devlog 2 - Green


Overworld and Menu:

Using Tilemaps, & Tile Palette, paint an Overworld Scene. This is the
place players walk when not in an Encounter. Using URP and 2D lighting, add 2D lights. Using
Tilemap Colliders, add collisions on tiles. Show the character walking through the scene and
colliding with the world. Create the start Scene, with the names and student numbers of your
team, and buttons: New Game, Continue, Credits, and Exit. “New Game” & “Continue” should
lead to the Overworld scene, with the intent that in the future they will have different behaviors.
Players should see the button change when their mouse hovers over. When they click, it
responds visually and then changes scenes. The Exit button should quit the application, and
when in Editor it should stop Play mode

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